About This GameIn Stonehearth, you pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land.
![]()
STONEHEARTH 1.1: Once Moar, With Feeling. RELEASE R927 NOW ON STEAM UNSTABLE. Build Your Town. With nothing but their wits and strength, your hardy band of hearthlings will carve a place in the wilderness. Watch a clearing become a camp,.
You’ll need to establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step.Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines community management and combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends. Build and Grow Your CityThe heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. You have the flexibility to choose your own path in this game.
Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery?
We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish. Level Up Your SettlersAll the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.Usually, to assign someone a new job you'll also need to craft a tool for them.
The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area. Player Driven Legacy Through ModdingWe LOVE mods and want to make it as easy as possible to author and share mods.Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it.
It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.
This section needs expansion. You can help. ( July 2017)Stonehearth features a world where players manage a colony of people called 'Hearthlings'. Players are tasked with caring for their hearthlings including, feeding, sheltering, and defending them from the dangers like orcs and skeletons.Development Stonehearth was developed by Radiant Entertainment, a company founded by Tom and Tony Cannon, co-founders of the event.
![]()
Described as a 'passion project' by Tom Cannon, the brothers spent two years making a prototype before creating a campaign to fund the creation in 2013. Asking for $120,000 It ended with $751,920 with 22,844 backers. After the success of the Kickstarter, the development team was expanded with friends of the brothers after pitching the idea to them.Tom Cannon credits ' and as inspiration for the city-building mechanics, while the class system was inspired by and.On June 3, 2015, the game was released on.Development on the game ended in 2018 with several promised features from the Kickstarter left unimplemented. Even though the game Kickstarter surpassed the original goal.Reception Reviewing the early access build of the game, Brendan Caldwell from criticized the pacing, saying that the “build, defend, grow” cycle of the game distracts from the creative side of the game.
Caldwell also critiqued the limitations on what to make in the game beyond houses and garrisons. Paul Tamburro from raised the issue of repetitiveness in the game, also criticizing the pace by calling it lackadaisical.Lena LeRey, writing at, acknowledged that the early access release was, but still full of promise. At, Christoper Livingston said that he found himself engrossed in the town building elements of the, but said that he would 'probably wait for the beta before getting too invested'. References. ^. ^ Fillari, Alessandro (June 3, 2015).
Retrieved May 16, 2017. Evan Narcisse (April 30, 2013). Retrieved May 27, 2017.
Radiant Entertainment (April 29, 2013). Retrieved May 27, 2017. Clouther, Andrew (May 23, 2013). Retrieved May 21, 2017.
![]()
Caldwell, Brendan (July 11, 2016). Retrieved May 16, 2017.
Tamburro, Pau (June 22, 2015). Retrieved May 21, 2017. LeRay, Lena (June 10, 2015).
Retrieved May 16, 2017. Christopher Livingston (June 1, 2015). Retrieved May 27, 2017.External links.
![]() Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
February 2023
Categories |